Robert Louis Carr
4968
Village Terrace Drive ▪ Dunwoody, Georgia 30338
(415)
412-0508 ▪ robertlcarr@hotmail.com ▪
http://robertlcarr.wix.com/robertcarr
Seeking AutoCAD drafting opportunity in Atlanta,
GA.
PROFESSIONAL EXPERIENCE
Byers Engineering Company, Atlanta, GA
Autocad Drafter, GIS
technician 2015 – Present
▪
Responsible for the Drafting of cables and
strands for various telecommunication companies
▪
Conducted in house QC of AutoCAD drawings
Quasar Inc.,
Atlanta, GA
Autocad Drafter, 2014
– 2015
▪
Drafting of existing and future fiber drawings
for various telecommunication companies
▪
Performed in house QC responsibilities
▪
Responsible for redline mark-up and modifications
of construction drawings
Animator / Freelancer, Atlanta, GA
2014 – Present
▪
Created animations using 2D and 3D images for web
and content for mobile devices
▪
Responsible for conceptualization, storyboarding,
animating, editing, keyframing and typography
▪
Identified and created methods to communicate
visually the material given
Kaneva LLC, Atlanta, Georgia
Animation
Consultant, 2013 – 2013
Lead Character Animator, 2006 – 2008
Produced animations for the game engine, designed
characters and creatures using 3Ds Max, reconfigured hundreds of pieces of
motion capture data, animated six characters which consisted of two people
with three body types each
▪
Integrated Time Warner, TNT, TBS, and Family Guy
into the virtual world
▪
Created, animated, and implemented the entire
face rig for the World of Kaneva which included scripting, setting up
controls, and establishing expressions for the company’s first face rig
▪
Saved the company money and allowed for earlier
game release due to exceeding all established deadlines
▪
Designed Kaneva’s first person shooter CA-ching
and animated Dance Dance Revolution (DDR)
Xaviant, Atlanta,
Georgia
Character
Animator, 2008 – 2013
Devised first-person hand animations, conducted
research regarding optimal game engines and software, excelled at using
Crytek game engine, suggested processes and ideas to improve quality of
character performance
▪
Supervised the motion capture department and
mentored entry-level employees
▪
Trained by international game engineers to become
an expert in the use of Crytek’s game engine system
▪
Generated combat designs as a member of the
combat team which included research and development of combat designs,
creating artificial intelligence (AI), as well as creature locomotion and
combat animations
▪
Animated more than 50 characters and hand-keyed
animations for bipeds as well as a variety of other creatures as the sole
artist responsible for animating the characters for an upcoming game
▪
Captured and reconfigured hundreds of pieces of
motion data using the Moven Suit and integrated the data into games, which
led to expedited animation and game production
▪
Developed and animated characters for the
company’s first time demonstration booth display for the 2010 Game
Developer’s Conference (GDC)
Cartoon
Network, Graphic Designer and Print Freelancer, Atlanta, Georgia, 2006
Executed designs according to company
specifications, completed in-house graphic design initiatives including shopping
bags and wall posters in the studio, lobby, and hallways
ICD Media, Graphic
Designer and Editor, Alpharetta, Georgia,
2006
Composed a three minute documentary for
Mastercard using video and VFX for behind the scenes transactions which
consisted of collecting information, designing a preproduction and
storyboards, animation, and the final edit
Prototypes
Plus Inc., Graphic Designer and Web Designer, Menlo Park, California, 2004 – 2005
Created the company’s website, assisted with
technical troubleshooting, and conducted graphic design for all promotional
materials including letterhead, brochures, business cards, and billboards
EDUCATION
Academy of Art
University, Bachelor of Fine Arts in Computer Arts, focus on
3D Character Animation, California, 2004
College of the
Canyons, Coursework completed in Computer Arts, California, 1998
COMPUTER and TECHNICAL SKILLS
Crytek game
engine ▪ 3Ds Max ▪ Rotoscoping ▪ Rigging
and Skinning ▪ Creature Animation ▪ Maya ▪
After Effects ▪ Face Rigging ▪ Motion Capture ▪
Maxscript ▪ Puppet Shop ▪ Photoshop ▪
Illustrator ▪ Scrum / Agile Management Perforce Vault ▪
Autocad ▪ HTML XML ▪ LUA ▪ Subversion ▪
Microsoft Office ▪ Medisoft ▪ Network configurations
and setup ▪ OS / Software Installations